That’s really the point of character customization: I shouldn’t be forced into one specific subset of skills just to have any fun. But, I wanted to use blades, and the game simply didn’t let me develop and enjoy them like I wanted to. Some people may have better experiences by, say, sticking to blunt weapons with max durability. I tried really hard to like Dead Island, but I couldn’t look past its problems. After all the zombies are dead, you retrace your steps and pick up all of the available weapons, because you never know how long it’ll be till you find another meat cleaver. You’re fighting groups of five or six, getting stunned, interrupted, and knocked over constantly, leaving you no choice but to backpedal and throw whatever garbage you have in your inventory. Later on, however, you’re not fighting one or two enemies. The game allows you to target individual body parts by just pointing the cross hair in that part’s general direction, leading to broken bones or satisfying dismemberment. I would be willing to overlook all of that if the combat was fun, and for a while it definitely was! The melee system really shines when fighting one or two enemies. Inevitably, I would run out of money and be forced to use trash items for hours at a time. When you finally do make it to a workbench it costs some astronomical amount of money to repair your stuff. That means that until you can get to a workbench (which can be a long time during some missions), you are forced to use whatever you can scrounge up, which is usually only slightly better than your weapon in its broken state. You can still use a broken weapon but it does little to no damage. I chose to make a primarily blade-focused character and found that even when I upgraded their durability, the weapons would break after a couple of minutes of use. That would be fine if you could rely on the weapons you invest in. You’re encouraged to use weapons you find laying around and then upgrade them. However, it only takes a couple of major problems to ruin an otherwise competent game, like that one kid in class that gets everyone else detention.įor instance, Dead Island focuses primarily on melee combat, which is fine. The story is interesting, the environments are beautiful, and the underlying combat system is excellent. I want to be extremely clear on that point. Michael Bachmann, Host / Fistful of Pixelsĭead Island is not a bad game. This week we take a look at Techland/Deep Silver’s Dead Island, playing it on Valve’s Steam service. So sit back, peep this page, and feel free to comment below. In many instances it may be a look at a multiplayer or co-op portion of a game, or just a multi-person review of a game overall. That’s why we’ve begun our new multiplayer reviews, handily labeled “Co-Op”.
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